City of Heroes (and thus City of Villains) is one of those sleeper games that has a lot of hidden depth. I played CoH for almost a year starting back in Feb. 2005 when it first came out. I like to refer to it as MMO Lite.
It’s a good game, and a good starter game for those who aren’t really sure about the whole MMO scene. It’s very simple to play and enjoy, and doesn’t bog you down with many of the more complex MMO aspects. For new comers to the market, its perfect. It’s how I got my wife into MMO’s and now I can’t get her away from the computer.. heh (“I just have this one last quest to do..” “Uh huh.. sure honey.. ” heh) Read more…
I’m starting to get upset / annoyed with Age of Conan. Probably it’s more fair to say, disappointed — but you can only scream at your monitor for so long before disappointment spirals down into something else.
My main character is a ranger — and as with all games that have a ranger class, he’s broken. Primarily when it comes to damage output.
I understand that a range, being a subset of the rogue class, can’t tank. I’m there. In EQ1 rangers were made of paper.. I’m cool with that.. But the ranger should be able to put out some damage, and since they can’t tank, they should be able to put out damage at range. If they can’t for any reason do ranged damage, what’s the point of a ranger?
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It’s interesting.. I pride myself on beta testing just about every MMO that has ever been.. So I was a little sad when for whatever reason, the gods decided to not let me into the Age of Conan beta. Eh, these things happen, however this meant I was pretty much slobbering at the bit waiting for access to the game. (I was one of the few that got into the paid early access for the game however, so that’s close enough for me. )
Firstly let me say, funcom has done a wonderful job capturing and portraying the world of Conan.. I’m having a lot of fun.
However, I was initially worried. I beta tested and played Anarchy Online and by all accounts it’s initial release was a nightmare. It was truly, truly bad. Funcom, and all other game companies for that matter, learned that day that to release a broken game dooms the game forever. I had assumed that funcom learned its lesson and would release a stable game, in fact I had visions of board meetings in which the members all chanted, “please not like AO”… So you can imagine my shock when at 12pm my time, when the doors were to open.. Nothing happened.
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