Games should be fun

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So I have been playing Eve Online again a bit and have been thinking about it and what it does “wrong”. I’m trying to focus on what should have been done so that new games like Infinity Earth don’t fall into the same trap. I just hope the new games will listen and take note.

First let me start by saying that I think Eve Online is a beautiful game and can be fun once you get DEEP into the game, and it’s certainly challenging. However a new players experience is terrible and doesn’t give any clues as to what is to come later, more over the PVE aspect of the game is down right bad which means new players are forced to deal with experienced players in a PVP realm often resulting in repeated trouncings with no end in sight.

Is it any wonder that many new players leave pretty quick? Think of what kind of power house this game would be if it’s new player experience was just a bit better..

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Work Orders and Upgrade Recipes

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In this post I am going to briefly touch on work orders and the way to get upgrade recipes which are very important if you want to stay competitive in the market.

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Dusts, Powders, Shards and Crystals

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Vanguard allows you to craft special and even unique items through the use of Attuning, Resonating or Focusing Dusts, Powders, Shards and Crystals.

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Crafters Tier Harvest Guide

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This is intended as a Vanguard Crafters harvesting guide, which will tell you exactly what all you can expect while out harvesting.
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Past MMO's I have played

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Below is a list of every MMO that I can remember playing — Either in beta, or once the game when live. There is also a whole slew of MUD’s and MOO’s that I used to play, but I can only think of Gemstone as of this writing..

I’ll try to add more information about each one, opinions, dates, beta vs live..etc..

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