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	<title>RandomStringOfWords &#187; Champions Online</title>
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		<title>Star Trek Online please don&#8217;t be another Champions Online</title>
		<link>http://randomstringofwords.com/star-trek-online/</link>
		<comments>http://randomstringofwords.com/star-trek-online/#comments</comments>
		<pubDate>Mon, 04 Jan 2010 21:59:43 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Champions Online]]></category>
		<category><![CDATA[City of Heroes]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Champions]]></category>
		<category><![CDATA[Online]]></category>
		<category><![CDATA[Star Trek]]></category>
		<category><![CDATA[STO]]></category>

		<guid isPermaLink="false">http://randomstringofwords.com/?p=824</guid>
		<description><![CDATA[I have to admit that one of the games I am looking forward to in 2010 is Cryptic&#8217;s, Star Trek Online. Some might wonder why the single most popular science fiction franchise in the history of media has taken so long to be turned into an MMO, myself included &#8212; But I think it&#8217;s a [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-825" src="http://randomstringofwords.com/wp-content/uploads/2010/01/sto.jpg" alt="" width="210" height="110" />I have to admit that one of the games I am looking forward to in 2010 is Cryptic&#8217;s, Star Trek Online.</p>
<p>Some might wonder why the single most popular science fiction franchise in the history of media has taken so long to be turned into an MMO, myself included &#8212; But I think it&#8217;s a better use of our efforts to instead not speculate too much on the why of it but rather to channel that raw emotion and energy into the heart felt desire for STO to not suck.</p>
<p>Let&#8217;s be honest here, Cryptic Studios is very good at bringing out games that look kinda keen, but have zero long term playability.   City of Heroes and City of Villains suffered from this, and the successor Champions Online (City of Champions?) was even worse.   They looked great, but for whatever reason they just didn&#8217;t have the sticking power to keep players interested.</p>
<p>Will STO be the same thing?  Look good initially and maybe be fun for a week or two, but rapidly drag down into a grind-tastic mess?  God I hope not..</p>
<p><span id="more-824"></span></p>
<p>I can&#8217;t actually put my finger on what it is about CoH/CoV and CO that make them lose their fun.  I will say that of the three, I think City of Villains was the best with regards to game play but that was primarily due to the controller character architecture.  What can I say; I enjoyed having a pack of zombies at my disposal..</p>
<p>Game play wise though, all of them got very boring and repeatative very very quickly.</p>
<p>One of the main cool points about the game was the ability to make all your characters 100% unique, but at the same time I can&#8217;t help but wonder if that was part of it&#8217;s downfall too..  When you look at games that have a more ridgid class structure you end up having a sort of community around that class, and with that community you have competition.  &#8220;Oh yeah? Well I&#8217;m a better Warlock than you are.. and I&#8217;ll prove it!!&#8221;  etc..</p>
<p>Players end up putting a lot of time and effort in to trying to make their cookie cutter class stand out from all the other cookie cutter classes.  That in and of itself forces a person to form a bond or an identity with their character making them want to keep playing..</p>
<p>When you can start your characters virtual life as being 100% unique, you have one less thing to strive for..  So while it&#8217;s really cool I can go out of my way to make my character look completely different.. it doesn&#8217;t lend itself to longevity..</p>
<p>This also completely ruins the whole sense of community around a given class which is a problem.. What&#8217;s more community is completely thrashed by the total lack of classes where group play happens..  The open architecture of characters, while initially cool, makes group forming painful because suddenly you can&#8217;t say &#8220;We need a healer&#8221; and know that there are only 3 or 4 basic classes that heal..</p>
<p>STO appears to have classes with regards to ships; tanks, dps, and support ships.  So that&#8217;s a damn good sign.  I&#8217;m hoping the realize the issues I described above and are working to correct the issue.. But I still have fears about the game as a whole..</p>
<p>For example; I absolutely cringe at the notion of wandering around a space station and having random NPC&#8217;s run up and yell about how awesome I am like they did in CoH/CoV and CO..  Please rip that page out of the CoH/CoV/CO hand book and burn it..</p>
<p>I also worry that the game&#8217;s look (read: graphics) are dated even before the game has been released.  Cryptic has always intentionally made their games sort of &#8220;middle of the road&#8221; with regards to hardware requirements so it&#8217;s very likely that the game will not be super high quality, but even so they screen shots look very lack-luster.   These could all be beta shots with poor textures or something, but I doubt it.</p>
<p>I&#8217;m the first to admit that gameplay comes over graphics every time though, so if the game play is good then I can forgive just about any graphics decisions.. But then they aren&#8217;t known for their game play so its easy to jump to conclusions..</p>
<p>I guess my greatest fear is that Star Trek Online will end up being &#8220;City of Star Trek&#8221; and will be to Star Trek, what the original Star Wars MMO was to Star Wars. (Read: Horrible)</p>
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		<title>Game Review: Champions Online</title>
		<link>http://randomstringofwords.com/game-review-champions-online/</link>
		<comments>http://randomstringofwords.com/game-review-champions-online/#comments</comments>
		<pubDate>Wed, 12 Aug 2009 17:17:44 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Champions Online]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Champions]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://info.rsow.com/?p=523</guid>
		<description><![CDATA[Okay I know I&#8217;m not supposed to talk about this yet, but it&#8217;s near enough to open beta that I feel I can safely talk about the game without giving anything important away &#8212; or at the very least I think I&#8217;m safe from being sued..  (Please don&#8217;t sue me..) I have been in the [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_522" class="wp-caption alignright" style="width: 160px"><img class="size-thumbnail wp-image-522" title="Champions Online" src="http://rsow.com/wp-content/uploads/2009/08/defender1-champ-online-415-150x150.jpg" alt="Champions Online" width="150" height="150" /><p class="wp-caption-text">Champions Online</p></div>
<p>Okay I know I&#8217;m not supposed to talk about this yet, but it&#8217;s near enough to open beta that I feel I can safely talk about the game without giving anything important away &#8212; or at the very least I think I&#8217;m safe from being sued..  (Please don&#8217;t sue me..)</p>
<p>I have been in the Champions Online closed beta pretty much since day one and I can say without much hesitation that the game is not horrible. In fact I would go as far as to say its pretty good and appears to be getting better with each patch..</p>
<p>I certainly can say that as the beta has progressed the game has gotten Waaaaayy better and will very likely continue to do so for a good while yet..  And I can further say that it&#8217;s good enough for me to actually purchase and play the game after release, but there are issues I hope get solved..</p>
<p><span id="more-523"></span>From day 1 when I started in the beta I had extremely high hopes.   Extremely high..  Like.. Too high.. heh</p>
<p>I wanted Champions online to be exactly what Champions is;  a &#8220;sky is the limit&#8221; paper and pencil role playing game where the player can create any kind of hero they want and effectively play within the realm of the GM&#8217;s imagination..   If you as a player could imagine it,  then you could do it!  Booyah baby!</p>
<p>I pretty much had the same hopes for City of Heroes previously and of course was let down for many of the same reasons which I&#8217;ll get to..  (Note;  I liked City of Heroes and played it for a good long time but it never had the freedom and versatility that it had originally promised. )</p>
<p>Champions Online suffers from this exact same issue &#8212; our expectations are too high.  It&#8217;s completely unrealistic to think that they could create a game where players could be ANYTHING..  I mean how do you even create the framework that can encompass a whole generation of players imaginations?!  Powers, Abilities, Costumes.. etc   You can&#8217;t.. Period.. There&#8217;s just no way..</p>
<p>This problem isn&#8217;t really a problem, it&#8217;s a matter of the player needing to lower their expectations a tad..   But they did call their game &#8220;Champions&#8221; online so of course that makes people hope for just such a thing..</p>
<p>So instead of trying they went the same route that they had used with City of Heroes, which is a good thing to be honest.</p>
<p>What they did was to limit everything down to a set or subset of powers that you can choose from when building your super hero.  They do the same thing with costumes in that there are a finite number of elements you can choose from.</p>
<p>In City of Heroes you could spend days just playing with the character creator designing your hero.. Not powers or attributes, but just creating what your hero looks like.  Multiply that by a factor of 4 and you have the new character creator.  It&#8217;s quite nice in that you can create just about anything.    I had a lot of fun tooling around in the character generator and made all manner of silly to serious characters.  The creator had some bugs of course, its still early in development, but it was still pretty neat.</p>
<p>The power sets right now seem somewhat limited..  I wish/want there to be way more powers.. I also was under the impression that we would have more control over what powers looked like..  I swear I read somewhere that you could have the same &#8220;blast&#8221; power that someone else had, but you could control what it graphically looks like or what color it was etc.. and that&#8217;s not the case..  In some cases you can control where the power originates (hands, head, chest..etc) but that seems to be it..</p>
<p>Maybe later in the game you can control how powers appear but for now I don&#8217;t see that ability..</p>
<p>The game play is sort of what you&#8217;d expect from &#8220;City of Heroes&#8217; 2&#8243; which is all Champions Online is.  Its fun, but don&#8217;t expect anything super awesome like..</p>
<p>My major complaint with the game at this point was a graphic setting that defaulted to on, and made the game look horrible..   They had &#8220;Depth of Field&#8221; turned on, which meant that the farther away from the camera an object/item/scene was, the blurier it was.  It got so blurry during one scene it was hard to look at.. it actually made me a little ill..  I had to turn DOF off completely..</p>
<p>I&#8217;m not sure I fully appreciate the cell shading thing to be honest.. I understand why they went that way, and I believe in the long run it will stand the test of time better than a more &#8220;realistic&#8221; theme..  I just don&#8217;t really like it yet..   I have the same issue with the stylistic graphics of World of Warcraft.. its just a personal opinion thing really..</p>
<p>All in all I think the game is good..</p>
<p>I very much recommend it.. and if you liked City of Heroes I think you&#8217;ll really like Champions Online..</p>
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